

PNG images, may be extracted from an XNB file using a program like GXView (part of The GameTools Suite).

NOTE: While most XNB files cannot be opened directly, image files, such as. Update the semantic version in stores graphics, audio, and other game data using XNB files.To prepare a crossplatform StardewXnbHack release, you'll need to compile it on two platforms.

Should auto-detect your game folder and unpack its Content folder. Just launch the project via Debug > Start Debugging. (If it doesn't find the Stardew Valley folder automatically, seeĬustom game path in the mod build package readme.) This section explains how to edit or compile StardewXnbHack from the source code. or opening a terminal in the game folder and launching the unpacker like this:.changing your default terminal to a supported one like xterm.That's a Mono bug with some terminals in the version On Linux, the console doesn't open or shows a "Magic number is wrong" error tmx is the preferred map format, but you can open the. Is rarely needed anyway) or support other That lets it support custom Stardew Valley formats, but it can't repack files (which StardewXnbHack reads files through a temporary game instance, unlike other unpackers which read OSįAQs How does this compare to other XNB unpackers? To unpack the entire Content folder into Content (unpacked) on. So StardewXnbHack.exe is in the same folder as Stardew Valley.exe. Unzip it into your Stardew Valley folder,.

StardewXnbHack *.zip file for your operating system under 'assets'. It supports every Stardew ValleyĪsset type, is very easy to update for game changes, and is quick at unpacking many files at once. StardewXnbHack is a one-way XNB unpacker for Stardew Valley.
